![]() ![]() Immortal Hero train time increased from 9 to 12, and population cost increased from 2 to 3. Please feel free to make suggestions - since it's the first iteration, we expect needing tweaks before the end of our upcoming Season 3.įor discussion, we recommend our Forums or our Discord, as those allow us to monitor your feedback best.Įarthen Wall cost reduced from 150f 150g to 100f 100g.Įarthen Wall research time reduced from 50s to 30s.Ĭhinese dock cost reduced from 125 to 100. Remember you need to disable the mod if you want to play with people that don't have it! Subscribe to the mod in the Steam Workshop! We are making significant changes in an attempt to address these, while also disabling Blessed Construction on Fu Xi's towers and castles, as there was a glitch that kept these buildings firing double the projectiles after completion.įurther changes were made to the Egyptian Civilization, slightly reducing their power level via tweaks to Shifting Sands, the Roc, and Locust, while making Set's animals more accessible in an effort to shift the meta away from Ra slightly. We also felt the Chinese have been severely over-performing in 2 key moments: the Call to Arms rush with Immortals, and Great Flood. The balance changes primarily focus on rebalancing the Chinese civilization to be more in line with the power levels of the rest.Īs part of this, we are retooling the Scout Cavalry to focus it more heavily on its anti-archer nature, rather than it being an anti-villager. From here on, we are planning to seasonally rotate the map pool in an effort to provide new experiences for both the players and viewers. As such, we are bringing over the community maps that have been used in our Voobly tournaments as a start. We feel one of the most important aspects of keeping an RTS fresh are maps. The mod will be used in our AoM EE events going forward.īefore getting into the details, let's all thank organizing and making this mod happen! ![]() ![]() The Aztec are a pretty fucking civ to play around, all the model are clean and it is pretty well polished as a whole.We are pleased to announce the Meta Plays Age of Mythology: Extended Edition Balance Mod! Return of the Gods: This mod is HUGE, it bring the aztecs in to the game. Those are not graphic mods, but the two best mods in the imo areĪge Of Wrath: a mod that adds a BUNCH of new minor gods to each civ, with new myth units and building, all of them with models that fit in quite well Add flair to your posts, this makes it a lot easier for the rest to help you. When asking for advice, always include what god you are playing and what opponent you generally need help against. No giveaways unless cleared with the moderators.īe descriptive. No game-trade/begging threads! Go to /r/steamgameswap and drop a line there. Just the title of the post being relevant does not qualify. Posts themselves must be related to Age of Mythology and games with similar lore or gameplay to it. Please be sure to report button any offenders of these rules so that the mods can do their job. Frequently Asked Questions/Guides/Wiki Official Links These titles were originally created by Ensemble Studios, and have now been taken up by Microsoft Game Studios, Forgotten Empires and SkyBox Labs. This subreddit is dedicated to Age of Mythology, the Titans, the Extended Edition and Tale of the Dragon.
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